Posted on Saturday, May 19th, 2012 at 9:00 AM by Guest
Welcome back gamers, and if you didn’t run into an Error 37 issue you’ve done better then most of us this week. Despite that, let’s take a look at at what else has happened this past week.
Crystal Dynamics earlier this week announced on their site’s official forum, the refresh of Tomb Raider has been pushed back until 2013. The company is set to release the game during its fiscal Q4, which is actually January 1 to March 31. As part of the announcement, the studio head Darrell Gallagher had this to say, ”Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.”
“We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve.
“We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks,” he added.
There is no set date for Tomb Raider in ’13.
Metal Gear Solid HD Collection for Playstation Vita has a release date of June 12 in the US. The news of its release comes as a surprise to some as the Japanese version is set for weeks later on June 28. Metal Gear Solid HD Collection is going to include previous installments, Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater. Both of the games will feature enhanced graphics, trophy support and a control scheme that is optimized for Playstation Vita. Playstation 3 owners will also have the option to transfer game data between the home counsel and the handheld device. The last change to the Vita copies is it will not include the PSP original Metal Gear Solid: Peace Walker, which was included in the Playstation 3 and Xbox 360 versions of the title.
If there’s a desire to do additional dungeon crawling, Runic Games is in the final stages of beta testing Torchlight 2 and is conducting a stress test this weekend. The official statement from Runic Games states that the beta began Friday, May 18th at 11:00am PDT and go until Tuesday, May 22nd at 11:00am PDT. Invites for the beta will be sent staggered to the participants to not clog servers for the download client. After the stress test is done, the beta is complete and the development team will have the rest of the data they need to complete the game. The development team did make it clear in its announcement they want to have the game ready for release as soon as possible.
Lastly, unless you’ve been living under a rock, you will know that Blizzard released its highly anticipated Diablo 3. However, the game’s release did not come without its problems. The most notorious issue is Error 37, an issue with too many players trying to log into the game at the same time. Issues continued through the rest of the day including an emergency Battle.net shutdown that took Diablo 3, Starcraft 2, and World of Warcraft all offline until maintenance was complete. With the heat of rage Blizzard has been recieving from their fans, the following statement was issued:
“We’d like to extend a very sincere thank you to everyone who joined the global Diablo III launch celebrations this week, as well as to everyone who was ready to jump into Sanctuary the moment the game went live. To that end, we’d also like to say that we’ve been humbled by your enthusiasm — and we sincerely regret that your crusade to bring down the Lord of Terror was thwarted not by mobs of demons, but by mortal infrastructure. As many of you are aware, technical issues occurring within hours after the game’s launch led to players experiencing error messages and difficulty logging in. These issues cropped up again last night for the Americas and Europe servers. Despite very aggressive projections, our preparations for the launch of the game did not go far enough. We’ve been monitoring the game 24/7 and have applied several optimizations to help our systems better weather the global rush. As of late last night, specifically 11.50pm PDT on May 15, all systems have been online and running relatively smoothly. We’re continuing to monitor performance globally and will be taking further measures as needed to ensure a positive experience for everyone. This includes some maintenance to implement additional improvements for each region.”
That’s it for this week, check to Zero1Gaming for more news, reviews and more!
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