Posted on Saturday, September 29th, 2012 at 8:30 AM by Tim Bowers
Another day, another brightly coloured wristband.
Day 2 of Eurogamer was just as enjoyable as the first, the sheer size and number of games available to play meant that even though we played through a number of titles yesterday we had only scratched the surface.
Our first stop this morning was Tokyo Jungle, a title that I have to say I wasn’t aware of. In case you are in the same boat as me, Tokyo Jungle is a hybrid of survival game and a Tamagotchi. You are tasked with playing as an animal (the default choices are a Deer and a Pomeranian) and surviving in a world where Humans have become extinct and animals have been left to fend for themselves. It’s an interesting concept and the ability is there to play as a host of other animals including Giraffes, Lions and Dinosaurs.
We then moved onto a title that I was really looking forward to playing, The Unfinished Swan. The game, and it’s developer Giant Sparrow, are already being hailed as the next ‘thatgamecompany” with their tale of a young boy who follows a painting of a swan into a blank canvas. The game drops you into a world of white; your role is to navigate that world by throwing paint balls to colour in the world and path. It’s a beautifully simple concept and one that is sure to evoke a similar reaction to “flower” and “Journey”.
Another independent title that we enjoyed was Arkedo’s Hell Yeah! This wonderfully macabre cartoon type game puts you in the desiccated role of an evil bunny rabbit that swears revenge on those that have wronged him. Blood, guts and gore fly as you exact vengeance in a number of different ways. Definitely one to keep an eye on.
The day ended with Metal Gear Rising Revengeance. This title takes a detour from the usual stealth action associated with the series carrying the name ‘Metal Gear’. Instead, it puts you in the robotic shoes of Raiden who, readers may remember, is now a ‘cyborg ninja’, and this changes the gameplay into more of a ‘hack & slash’ affair. Using the high frequency blade that is strapped to Raiden’s back, players can also slow down the action to do more precise cuts, carving most regular enemies in two, and doing heavy damage to larger bosses. It keeps the series distinct graphical style, and looks very impressive, but it needs more than a 15 minute demo to prove it has the depth and substance to live up to the name.
Today was also our first day of interviews at the Expo. We were able to spend some time with gaming charity Special Effect, and also managed to grab an interview with Crytek to gain an insight into their upcoming free-to-play FPS, Warface. Videos of the interviews will be online in the next few days, along with videos from around the Expo and any further interviews we do over the next few days.
Another fantastic day over, halfway through the Expo with two more to go.
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