Also, did you know that Nintendo Gamecube had full 3D support but if Nintendo had added on the technology to do that it would've been too expensive and would've been 'Dreamcast' then. And especially since Treyarch decided to innovate on BO2, it was the perfect time to innovate- meaning that time is everything. I'm not showing any bias in this- I'm just going on with the facts and using them to my advantage. Either way though, nevertheless creativity shouldn't go unnoticed like you stated but it shouldn't be the only tool at your disposal either. The key to Nintendo's IPs is that everytime they add something new to their franchises so that even though they remain to their core, they get a gist of novelty to be distinct in today's gaming environment. And btw, I was only elaborating on your viewpoint- if I had taken it out of context that wasn't the intention. As long as a game meets gamers' needs it will be on demand. All I really meant to state was that innovation was what started this industry going and many developers and gamers forgot all about that since because they've become greedy and blind. If we don't continue making games even 1% off of what kept us on our toes, then what use are we to society if we're not doing anything to make our voices heard? If we're not doing something that can be commended and built on? That is the question I want you to answer. Without a basis for which we can continue to keep moving forward, is there even any point or purpose in continuing what we're doing if people don't like us for doing it or don't even value it for what its worth? The games I had mentioned I pointed out not because they didn't break new ground or games that don't break new ground shouldn't exist at all- it's about people knowing true gold,value, and gaming nirvana/brilliance when they see it. I only hope that in time, people will learn to look at titles such as Mirror's Edge or even Bayonetta and see that if the developer behind the game doesn't have the heart to pour all their energy into it, then the game is dead. If they don't show they care, then why should anyone else care that the game is still here? Why should anyone care about Call of Duty if no one is energizing it? Why forget about Halo, Mario, and Zelda just because they all 'look the same' as their predecessors. My main idea is that people only look at the substance and style the game takes on without investing the time to see what it has to offer and knowing for sure whether they themselves are just looking at a clone or something that makes you think and lose yourself somewhere you can express yourself. It's about the soul of it that makes the game resonate and show an ideal that expression that can only be experienced- not only seen. That is what people are missing these days, in order to know how something is or at least know how it feels you have to experience it. Games aren't about just looking interesting- they have to feel interesting and pulsate in a way that the gamer will find unforgettable and look back upon. Games aren't meant to be forgotten, they are meant to take you places and show you things from a perspective that you never thought possible. Games aren't about only doing the impossible- they are about making the impossible possible. That is the main focus I wanted to show you and in which developers have forgotten because of the fans. It's about time that developers went their own route because it's killing them and if we never made choices for ourselves, then there would be nothing left. If we don't follow the conviction that drives us to make games the way they are, then why do we expect change if we don't have the strength, integrity, valor, and honor to even be the change? That is what I wish the video game industry does before its too late, before we lose all sight of what's important and eventually have to let go. I hope I clarified my point. One last thought: this is a quote from Shigeru Miyamoto,"A delayed is eventually good, but a rushed game is forever bad." My eventual viewpoint is that if we don't think about what our actions will cause in the long run, then we will be doomed to fail every time. We never quit on our ambitions because if we were to leave what brought us so far, we would regret it and want to wish it all back. We run for the goal, but never look back at how we reached the goal. We run for the goal with patience, but we are to never look back at the fact that we failed, but what our failures taught us. That is a big idea that I think developers have forgotten for a long time and need to get back to. that is my absolute point. The games I listed above that need recognition are still here because the developers learned from their failures and moved on to conquer the impossible. The other games are the complete opposite. Think about it and let me know what you think, Paul Izod.












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