Posted on Friday, December 21st, 2012 at 8:30 AM by Chris Smith
In an astounding demonstration of the unpredictable nature of Kickstarter, 22cans have managed to pull through in the closing hours of their GODUS project. Earning the additional £100,000 it required in less than two days, Peter Molyneux’s studio can now safely proceed with developing their new game (or “experiment”)… but it wasn’t all smooth sailing.
The tiny studio, based in Guildford here in the UK, began streaming live from their office as the Kickstarter funding approached the key £450k mark. At one point, the project came within £700 of being funded, before a “troll” backer withdrew a £5000 pledge. It wasn’t long before the funding rallied, however, with the project achieving its goal on Wednesday evening. The 22cans staff could be seen and heard laughing and dancing to Gangnam Style, with Peter Molyneux himself describing his emotions as varying between grateful and terrified.
There is still time left on the Kickstarter as well, so 22cans have updated their project page with a set of stretch goals. These additional funding milestones are paired with certain extra promises; at the time of writing, the first three stretch goals have been reached. This means there will now be 3 additional single player and multiplayer game modes (not too many details on what this entails, yet); the ability to create or join “sects” (a ranked, guild-like system based on making your own in-game religion) and the BAFTA award-winning writer of Black & White, James Leach, will now pen the storyline for GODUS.
With only a few hours remaining, it’s unlikely that the last two stretch goals (first person world crafting and co-operative multiplayer at £500k; Linux and OUYA support at £550k). But if this Kickstarter has proven anything, it’s that nothing is ever certain where Peter Molyneux is involved… GODUS‘ first true miracle turned out to be GODUS itself.