Posted on Thursday, January 16th, 2014 at 7:09 PM by Kimo Kuppe
Now that I’ve fully recovered from my holiday hangover it’s time to stop phoning in my articles and get to the real nitty gritty. There are video games out there and I’ve been playing them! Some of them are so good that I would even recommend them to other people, such as yourselves. And where are these “passable” video games you ask? Well they are on the forgotten console, the WiiU. And the passable game I’m talking about this week is another installment in one of Nintendos newest franchises “Pikmin.” Pikmin 3 for the WiiU was already reviewed by our very own Joseph way back in October, but I’ve got something he doesn’t have; trust issues and a hair trigger temper, also I’ve played the other 2 games in the series.
BUT FIRST: The story thus far…
Pikmin came to use first on the Gamecube way back in October of 2001 and boy was it a weird one. A semi-RTS on the console where you explore a macro-earth gathering ship parts and dead animals commanding child-like plant people like a horde of ant-like Huns. I think what struck me most about the game was how serene the game felt with its relaxing music and sunny outdoor setting, something that would instantly turn tense as you confronted some giant bug or bird that was devouring your screaming pikmin before your very eyes. Despite commanding 100 of the little bastards I felt strangely connected to them and hated to see them die or in danger. I mourned any loss and after seeing the heart-wrenching cut-scene that plays when you leave one behind at night I vowed to keep my soldiers safe and never lose one to the night, going so far as to redo entire days if one was unaccounted for. The first game was, and still is, a treasure.
Pikmin 2 came to use 3 years later and truly earned the title of sequel. They piled on the content and the challenge, adding another captain so you can multi-task and 2 new pikmin. The game had treasure to collect on the surface with the time limit like the first game, but now had randomly generated underground dungeons where you had all the time you wanted, but limited pikmin. Pikmin 2 is one of my all time favorite games, although you wouldn’t know it by watching me play it given my temper tantrums when things go wrong which is often. It’s because of Pikmin 2′s increase in difficulty that I feel safe when I say that the Gamecube was the last time Nintendo really challenged players before the outrageous hand holding really dialed up to 11. While there was no new Pikmin game on the Wii, they did remake the games with motion control support. But we had to wait NINE YEARS before we got a real sequel with Pikmin 3 on the WiiU. And just typing out that it was 9 years between the two games makes my insides twist with horror at the passage of time. Point is, we got a new game!
Pikmin 3 continues the spirit of the games by adding another captain and 2 new pikmin, who replace the 2 new pikmin from Pikmin 2 in story mode. No longer are you Captain Olimar but a trio of similar alien elfs from a similar planet called Koppai. The people of Koppai love fruit and have run out of food due to lack of planning. So they send out ships in search of food they use the seeds of to grow new fruit. Lo and behold they crash land on what we assume is Earth where they meet up with the titular Pikmin who they enlist on their quest to gather fruit.
Like I said Pikmin 3 is a damn fine game and a must have for WiiU owners, if any. It’s not quite as good as Pikmin 2 but that game set a really high bar, and that doesn’t mean Pikmin 3 isn’t good on it’s own. The story is enjoyable enough, and the challenges are fun. So go forth, young Pattons, young Genghis’s, and Young Zapp Brannigans, your Pikmin army awaits your orders. Don’t worry, they are here to DIE FOR YOU.
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