• Payday 2 – Oh Boy There Are Going To Be Some Angry Parents

    Payday 2 – Oh Boy There Are Going To Be Some Angry Parents

    Previews, Z1G
    Posted on Tuesday, May 21st, 2013 at 6:30 AM by

    The gaming industry takes an awful lot of flak for the state of modern society. Parents, ignoring the fact that they have purchased something designed for someone aged in their twenties or thirties, are apparently surprised that the box with a masked man holding a pistol does not contain a story about a happy unicorn that loses his balloon. As a parent, it is your job to protect your children from the world until such times that their moral compass can steer them away from picking up an AK-47 and walking into an airport terminal. If you don’t want your child to play these games don’t buy it for them! This shouldn’t be news to you; your parents tried to steer you on the right path when they told you not to listen to rap music as it was all about shootin’ up pimps and rollin’ wit yo bitches, in the same way their parents told them not to listen to rock and roll, put down that guitar and get a haircut.

    I agree that exposing children to content that is not age appropriate for them has a detrimental effect on their understanding of right and wrong and how to interact with the world around them. Of course it does; I saw Watership Down as a child and to this day I can’t walk past a rabbit without kicking it in the face before it has the chance to savagely attack me. I do however fully agree with the statement that being good at Call of Duty does not make you capable of shooting up a school in the same way being good at FIFA does not make you good enough to play for Man United. It is the person within you that determines that shooting the ho to get your money back is acceptable in Grand Theft Auto (it is, in case you were unsure) and that it most definitely is not in real life. Baring all this in mind, I am going to issue a warning in the unlikely event that any parents are reading this; do not, under any circumstances buy Payday 2 for your child. Even as an adult with a reasonable grasp on morality and physical limitation, I am now convinced that robbing a jewellers is a good idea.

    Payday2-5

                    So what have we got here then? Well, Overkill Software have walked in to an overcrowded FPS market and whopped out their shiny new sequel to 2011’s Payday: The Heist to really shake things up a bit. As its predecessors title may suggest, the point is not to stop terrorist plots, fight back alien hordes or rescue a sweet beautiful girl (I love you Elizabeth! Please call me I’m home all day!), it’s a good old fashioned jewellery store and bank heist game. Having never played the first, the claims being called from the rooftops that the bugs are fixed and the gameplay is better mean relatively little; I’m a ‘show me’ kind of guy,so show me what you’ve got and I’ll make my own mind up. Well it has, and boy does it look good.

    Here’s an example of what you’re likely to expect. You and your partner are dropped into a street, and expected to get on with it. Scout out the building and get your bearings, check out where the guards are, try and find all the entry and exit routes. Done? Right, time to break in. On go the masks and you’re off, taking out guards and stashing their bodies, sneaking past doorways trying to remain unseen, and then shooting the place up when you’re inevitably spotted. Find the loot, hold off the police until the getaway driver gets there and get the hell outta there. A timelessly classic storyline I’m sure you’ll agree.

    There are a few things that have struck me about what I’ve seen so far. Firstly, gameplay. What little actual gameplay footage there is in the public domain does have a rather interesting quality to it; the only way to describe it is that the game looks clever. The game seems to change and react around you, so it looks likely that there will be a lot of re-play value here. Guards watch different alleyways, the loot you’re after is hidden in different places, the police will try and out flank/sneak up on you/steal back your loot, even the getaway car will stop in a different place depending on where you’re standing. All very clever, and while it might not take years of planning like a real world bank job, the emphasis is really on putting some thought into what you’re doing.

    Secondly, the cooperative element of this game looks very impressive. The AI looks very clever if you’ve got no friends; in the footage I’ve seen it’s hard to tell if it’s a real person or Skynet holding the other joypad. As you’d expect, you have a choice of attributes that you can use to transform your characters; skills like becoming a silver tongued debonair who can sweet talk his way past guards, or turning into a specky little computer nerd who could hack his way into the Pentagon and read all their emails about forwarding to five people and the luck fairy will send you a rainbow coloured puppy. Skills matter, and having the right ones can be the difference between escaping across the border to Mexico and standing in a prison shower clinging on to the soap like your life depends on it.

    Payday-2

    Whilst graphically it looks competent if not spectacular, you and I both know thatgraphics don’t make a game play well. What you’ll notice is that it actually looks like a sharpened up version of Left4Dead 2, and not just in terms of the buildings and scenery. An item you’ve interacted with, say a bag of money, safe or a dead guard will have a highlighted outline, acting as a useful point of reference in the heat of battle. For anyone who’s played Left4Dead 2 and been faced with a tank (or TAAAAAAAAAAAAAAAANK!! To pronounce it properly), being able to easily see where the next gun is when yours runs out of ammo is a benefit you only notice when it isn’t there.

    As you may have gathered, this game ticks a lot of my boxes. If you liked Hitman Absolution, Left4Dead 2 or Monaco: What’s Yours Is Mine (not heard of it? Shame on you! Click here), then you’re going to like Payday 2. It’s scheduled for August this year, and is expected on Xbox 360, PS3 and PC, so whatever your platform you can get in on the action. Now if you’ll excuse me, I’m off to find an Olympic class gymnast, a French locksmith and a blonde woman with a Russian accent and a pun-laden surname. Then I might go to the bank.

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  • Championship Manager Tales – Oh Ronaldinho why wont you love me?

    Championship Manager Tales – Oh Ronaldinho why wont you love me?

    Editorials, Z1G
    Posted on Saturday, May 18th, 2013 at 1:30 PM by

    In a building deep in a small French suburb, the press room was full to bursting. Hundreds of flash bulbs burst into dazzling light as I stood behind the desk, grinning a genuine and excited grin from ear to ear. ‘He’s finally here’ I thought to myself, and turned to look at my latest signing; the man who I knew would finally deliver us to the Promised Land. But Ronaldinho would not meet my gaze; indeed, throughout our discussions he would not make eye contact with me and as he stood, holding the white and blue number 44 shirt (bit of a theme for me; favourite player gets my lucky number) and smiling dutifully for the cameras, he seemed distant. I should have known then. I should have read the signs, but I didn’t want to believe. Looking back, I should have known that first press conference was the beginning of the end.

    I have two strategies when playing Championship Manager; the first and most frequently used is to take a lower league club with a budget of pocket fluff and some Orbit Spearmint gum and drag them, kicking and screaming to the heights of domestic and European glory. The second, for a slightly different type of challenge, is to take over at a dominant club in a mono or duopolistic league like those in Scotland or Russia, and the task would be to make them more than the sum of their parts on the continental stage. I have had fantastic success with the likes of CSKA Moscow and Celtic previously, but the most memorable of all these games was with Olympic Lyonnais, a club to whom I return time and time again across the various game iterations. This particular story however took place in Champ Manager 2006, and is a tale of unrequited love as I chased one man across Europe. I gave him everything but it was not enough, and he left me alone in a club full of French people and one very angry Mexican.

    Once again, a picture which has no relation to the article you're reading. Enjoy it for a moment then carry on.

    Once again, a picture which has no relation to the article you’re reading. Enjoy it for a moment then carry on.

     

    For those not acquainted with the great man, Ronaldinho was the most iconic footballer of his generation. He did things with a football that left Newton and Einstein quivering wrecks, the laws of physics torn asunder beneath his boots and a flurry of toothy magnificence. The first time I placed the disc into my PC, my only thought was that I would get him to sign for me and be the talismanic focal point of a dynasty of success. Not that I would start with Barcelona of course; that would be crass. Back to trusty Lyon it was, and to create a side worthy of the great man.

    First signing was a 16 year old Carlos Vela from Arsenal, years before his real world potential had turned to dust. Second in the door was another 16 year old, this time a centre back by the name of Raikovic who would go on to be the bedrock of my back line for the next twenty years. For those who aren’t familiar with Champ Manager tactics, there’s no need to go all operation yewtree here; it just these players can be signed very cheaply and provide years of success. A dependable Cris (got to love Brazilian names) at the back and Fred up front, I decided that I would chance my arm for my hero. Some astute sales (Sidney Govou for £29 million to Milan – Yoink!) had left me with a healthy £50 million transfer budget, all of which I offered to Barcelona. With a Catalan shrug the response was ‘no dice Frenchy’, so I had to console myself with destroying League Un at a canter and a semi-final loss on penalties to Chelsea. The next summer I was knocked back once more, so killed time with the additions of Theo Walcott, Samir Nasri and Hatem Ben Arfa. I knew though that the real work would come at Christmas; Ronaldinho was only under contract for another year and was unhappy with the sale of Iniesta to Bayern Munich. He probably wouldn’t re-sign and I could snatch him up on huge wages.

    Through autumn and winter I waited; barely noticing the dominance of my current players, most notably Carlos Vela who was tearing the league to pieces. Twenty goals by Christmas barely even caught my attention as the slow and agonising wait for January 1st to arrive. But arrive it did, and I was straight in with an offer of £100,000 a week, Jean Michel Aulas refusing to up the wage cap for this one special case. Rejected. Back I went with the offer of a £5,000 bonus every time he scored and £5 million signing on fee, but again I was knocked back. Curse you Iniesta! What must have been the most outrageous case of tapping up since Harry Redknapp signed his son for Southampton occurred as Ronaldinho loaded his brilliance into the back of a removal van and crossed Europe to Germany to join his buddy at Bayern. I’d forgotten about my team, and neglected to sign anyone else in the transfer window. Fortunately, the 12 point cushion I’d already achieved was enough to see us through to retain the league title, with a disappointing exit in the quarter finals to Galatasaray the prompt to invest in the summer.

    Stat-fest!

    Stat-fest!

    Following the inevitable “Nein!” in response to a £55 million offer, I turned my attentions away and picked up an unhappy Robinho from Madrid, followed by a young Vincent Kompany and the re-signing of Govou for £10 million following a disastrous time in Italy. The next three seasons brought further glory, my dominance in the French league and cup matched only by the exploits of the Lyon team in real life. This period also brought me Champions League, Super Cup and World Club Cup glories, and a loss on penalties the year after in the final against Madrid the only thing to stop me being the first to retain the Champions League.

    Fast forward and it’s the January transfer window in 2012. I had waited for this moment for four years, and I wasn’t going to miss this time. Following complaints to the board I was granted special dispensation to offer £160,000 a week, £10,000 per goal, £6 million up front and £2,500 per assist. Music played and people sang as the ink dried on the contract, and I took a six month holiday from the game until the summer when finally, after six years, Ronaldinho came home to France.

    First game up is the now traditional friendly against Chelmsford FC. 24 minutes in, and Ronaldinho is carried off on a stretcher. I fast forward the game to see what the damage is, and I find that the irony fairy has been to visit, and he’s been carted off to hospital carrying his cruciate ligaments in a bucket. A conservative estimate is 18 months out, and I’m forced to watch a season and a half drag by with his name sitting on my team sheet; unavailable for selection. So distracted was I by that red INJ button, a polyp on the face of my team, that I barely noticed the little green UNH next to Carlos Vela’s ever increasingly goal laden name.

    Eventually Ronaldinho returns to training and, after an eternity, full match fitness. I had not won anything the previous season and I was trailing a rejuvenated Marseille side by 6 points in February, but I was sure everything would be better now. His first seven games produced six scores of 5 and one of 4, but I dared not criticise; he’d come good, I knew it. The next game we trailed to Bastia, Ronaldinho continuing his new found hobby of throwing banjo’s wildly into the field next to the barn he was aiming at when once again, he was taken off on a stretcher, this time with his leg having acquired an additional knee. Three days passed and I received an email; in light of his most recent injury, Ronaldinho has decided to call time on his career and retire at the end of the season. Oh thanks! You’ve decided that you’ll let me continue to pay you until the end of the season have you! How bloody considerate! In temper, I click through my emails. I suddenly realise that I may have clicked something important, and look back to see what the damage was. Sure enough, Carlos Vela, unhappy with his contract and the feeling of favouritism to other players, had handed in a transfer request and like a chump I had accepted. No amount of throwing money at the problem fixed it and, having had his £35 million release clause met, I lost the man who I had pinned my dreams on and the man who had given me 30 goals a season for the past 4 years in a miserable summer to forget.

    This signalled the end of my time with Lyon, and my love for Ronaldinho. He never played for one of my teams again, but I chose in future to build my teams around Carlos Vela; good dependable Carlos, I’m sorry I treated you so badly, please let’s not fight any more.

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  • Delta Force 2 – A Blast From The Past

    Delta Force 2 – A Blast From The Past

    Forgotten Franchises, Z1G
    Posted on Tuesday, May 14th, 2013 at 6:30 AM by

    All I wanted in my early teens was a Sega Saturn. I was desperate for one, however my mum would never buy me one. She was more interested in making sure that I went outside, socialised and got some exercise. Because of this, I can’t really remember how I ended up with this game. It’s also why I hate the outside world and actively avoid conversation with other people. Nevertheless, what I do know is that Delta Force 2 was my first proper first person shooter and formed my expectations of the genre all the way up until Call of Duty Finest Hour.

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  • Shut Up And Take My Money!!

    Shut Up And Take My Money!!

    Editorials, Z1G
    Posted on Saturday, May 11th, 2013 at 1:00 PM by

    I was scouring the internet the other day, basically looking for anything that wasn’t porn. After a couple of hours search I happened across a post on Reddit where someone had built their own unique Bioshock Infinite characters out of bits of scrap metal. They looked awesome. This made me think; if money was no object, what are the best items of gaming replicas out there on the market? After another few hours of searching through the internet, I have produced a small list of what I think could be considered some of the finest merchandise ever conceived and all, if you know where to look, are for sale.

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  • Championship Manager Tales – The Reason I Killed 21 Innocent Men and One Who Deserved it

    Championship Manager Tales – The Reason I Killed 21 Innocent Men and One Who Deserved it

    Editorials, Z1G
    Posted on Tuesday, May 7th, 2013 at 6:30 AM by

    Anyone who has played Championship Manager knows the story; there you are, sitting maybe third in your respective league. You’ve brought in a few players, you’ve got your formation set up to be as effective as it can be, hell you’ve even set each of your players’ training regimes to get the best out of them. And yet you’re still third, and whatever you try you just can’t push on. So you turn to the transfer market. You’ve got a promising set of kids in your youth and reserve teams so you don’t want to go nuts, maybe one or two who are going to add at that extra bit of quality. Suddenly, like a bolt from the blue, you see them and all that goes out of the window. There they are, a 19 year old undiscovered talent, probably from the Dutch second division or somewhere equally uninspiring, waiting for you to take them away to the big city in a blizzard of future potential and homoeroticism. So you sign them, you’re trousers rustling at the thought of their stats and the goals they’re going to bring to your team. You rip up your squad. Players are cast aside and the team is rebuilt around your new starlet, waiting for him to set the world on fire. We’ve all done it. For me, the game was CM 01/02, the team was Napoli, the year was 2032 and the player was Sebastien Lindholm.

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