Author: Michael Dalgleish


Unravel Hands-On Preview

It feels likes forever ago we were shown the first teaser trailer for developer Coldwood’s beautiful side-scrolling platformer Unravel and it’s immediately likeable lead character Yarny. In actuality it was only at E3 2015 that the game was announced but with the immediate interest in the game and the steady drip feed of new trailers since it feels like we have been waiting a lifetime. With the game due to release on February 9th, EA have released a trial of the first two levels of the game through its Xbox One service, EA Access. Thankfully it seems like the wait has been worth it as Unravel is shaping up to be one the best puzzle platformers of the current console generation. Read more …


Xbox One Backwards Compatibility: Gems you may have missed

As I’m sure all of you Xbox One owners out there are aware, with the new Xbox experience at the end of last year came the introduction of backwards compatibility so you can play you old Xbox 360 games through your new console. Of the current games to have been added to the programme there are some genuine ‘Triple A’ titles; Mass Effect, Assassin’s Creed II, DiRT 3, Borderlands and others. However there are a few hidden gems in there that for varying reasons didn’t pick up the following they deserved when they first launched. Here are my personal selections of games I highly recommend if you missed them before.

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Playing the Field: Why I Have Switched to PES 2016 from FIFA

Back in the day, in the long forgotten times of the original Playstation, I got a small little game called International Superstar Soccer ’98 (ISS Pro 98). From that day a long relationship with Konami football games blossomed which lasted for about twelve years. Then, one fateful day in 2010, there was a messy break up which led to me swapping to FIFA. I can’t remember exactly what caused the switch, it was likely a combination of dip in form from Konami, EA raising its game and the peer pressure of my then flatmate who pestered me for months, convinced the latter was better.

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Rise of the Tomb Raider Review

When Tomb Raider was rebooted in 2013 by developer Crystal Dynamics it proved to be a very divisive game. Many fans liked the more gritty, action oriented approach and more human portrayal of Lara, however just as many critics lamented the lack of actual tomb raiding and puzzle solving elements to the game. Fast forward two years and the developers are trying to marry together what fans loved about the previous game whilst also addressing the issues raised above. Read more …


Rise of the Tomb Raider Preview

The Tomb Raider reboot launched in 2013 from Crystal Dynamics took the series in a bold new direction. Taking its cues from the wildly popular Uncharted series, it divided critics and the community alike over its much more action oriented focus. It did however on the whole score very positive reviews. Despite this, and a strong marketing campaign, the Xbox 360 and PS3 versions didn’t sell like they were expected too. With the launch of new gen consoles then, publisher Square Enix decided to re-release the game with a graphical upgrade and all the previous DLC included to see if a sequel was worth the trouble. It appears it was as we are about to see the release of it’s follow up, Rise of the Tomb Raider, in the second week on November. But can the sequel fix the shortcomings of the first game and snare in new followers?

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