“I think Fable III was a trainwreck,” the former Lionhead boss told Develop. “It was built to be much bigger than what it was constrained to be and eventually ended up as.”
“In my mind, as a designer, whenever I’m making a game I have this perfect jewel in mind. Fable for me was this beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play, that tugged on the heartstrings and that was instantly engaging.”
“The gem that was in my mind has never come to be, it’s always flawed in some way. I thought Fable 1 – when you consider that it was the first game I ever did of that type – wasn’t bad. It was hugely flawed in some senses, and there were technical issues like the animation didn’t work but it wasn’t bad.”
“I think Fable II was a step in the right direction. If I had my time again, I’d take the advances we made from Fable 1 to Fable II, I’d make the same advances from Fable II to Fable III and spend another entire year working on Fable III. But would it be that perfect gem that’s in my mind? No.”
The game, while very well received in general, was criticised in some quarters for a shallow gaming experience.
There is no indication what impict this might have on the prospect of a fourth title