The PlayStation Vita is struggling. You know it, I know it, and Sony must know it. Since its release in 2012 it’s struggled to gain traction amongst consumers, either due to its initial high price, the decision to use expensive proprietary memory cards, or the lack of standout games, the device is unfortunately languishing, but at least it has the Wii U for company.
Things may be looking up for Sony’s little black handheld. It’s compatibility and cross-platform functions with the PlayStation 4 are being touted left, right and centre, and finally we have the one thing that we’ve really need, the must buy game. A game that makes sure of the Vita’s functions without feeling gimmicky, a game that looks and plays beautifully, and a game experience that you can’t get on another platform. That game is here, that game is Tearaway.
Lego games are not exactly few and far between. For every major franchise of ‘Geekdom’ there is a Lego game; Lord of the Rings, Batman, Star Wars, Pirates of the Caribbean all have Lego games, and now we can add the Marvel to the list, but with Lego Marvel Super Heroes creators Travellers’ Tales haven’t just given us a retelling of The Avengers, they have given us a story that covers nearly every corner of the Marvel universe, and managed to include more characters than you would ever have thought possible.
Prison Architect, Introversion Software’s prison building and management sim, has surpassed the quarter of a million units mark and has made over $8 Million dollars.
This is great news for a truly good game. The game is now classed as Introversion’s biggest game, and the news is even more exciting when you realise that the title has yet to be released fully, at the moment it is still in it’s Alpha stage.
In a statement released to celebrate the milestone, Introversion said “Today, we are truly amazed to have 250,000 players involved in the Alpha making it by far our most successful game to date.”
“Our 250,000 units have generated almost $8 million worth of revenue which is a figure we would never have dreamed of achieving. This investment by our alpha customers is enabling us to turn Prison Architect into the game we envisioned without having to make any creative sacrifices or cut any corners – this is the very reason we’re proud to be independent.”
Released in Alpha on 26th September 2012, Prison Architect is a prison management sim. Taking its inspiration from Theme Hospital, Dungeon Keeper and Dwarf Fortress, the game is a top down construction and management simulation where the player takes control of the running and building of a maximum security prison. Players are responsible for managing various aspects of their prison including staff, building new cells, finance, and keeping their inmates happy.
The player’s role is of both architect and governor with sandbox micromanagement themes such as choosing where to put lights, drains and how they connect together. Introversion are really keen for the participants in the Alpha to engage with them about the game and players are able to submit suggestions and bugs via their wiki site. The game is currently on version 14 and new versions are released every few weeks providing new features and bug fixes.
You can find out more by heading over to here: http://www.introversion.co.uk/prisonarchitect/
A report on Kotaku has possibly revealed why Nintendo, so suddenly, shut down their 3DS Letter Box system.
Initially the word from Nintendo was that the messaging system had been ‘actively misused’, and used to transmit ‘offensive material’. This report now suggests the truth is far worse, and that people have now been arrested in Japan facing charges of child pornography.
Mainichi, a Japanese newspaper, has reported that a 44 year old man is facing charges after persuading two girls – aged 11 to 12 – to send him nude pictures of themselves via the free piece of software. Another newspaper, Yomiuri Online, has said that a further two men are also facing charges alluding to performing “improper acts” in a hotel room with a 12 year old girl they had met through a 3DS.
As yet Nintendo have yet to make a statement regarding these incidents and how they impacted the sudden and swift shut down of Letter Box/Swap Note.
Activison has reveleased today that it has sold $1 Billion worth of Call of Duty: Ghosts, but it’s not where you think.
Usually the day after release of a COD game is filled with ACtivision bragging about how many units it has sold, however this year the press release has been cleverly worded.
Rather than stating how many units it has actually sold, it instead informs us how much it has sold INTO retail stores; that is simply the amount of stock, not the amount of sales by those retail stores.
With Grand Theft Auo V becoming the biggest entertainment release this year so far, and with people holding back from buying this Gen with Next Gen releases around the corner, it’s understandable that quoting figures of less than $1 Billion would seem like small fry.
The game has shot to the Number 1 spot on Xbox Live, and appears to have been reviewed in a mostly positive light
“Call of Duty is by far the largest console franchise of this generation,” said Bobby Kotick, CEO of Activision Blizzard.
“More people have played Call of Duty this year than ever before, logging four billion hours of gameplay. And in the last 12 months, Call of Duty: Black Ops II, including its digital content, generated more revenues than any other console game ever has in a single year. Although it is too early to assess sell-through for Call of Duty: Ghosts, it’s launching at a time when the franchise has never been more popular.”
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