Attention People: We are now living in a world where the PlayStation 4 exists. On Thursday Sony revealed it’s ideas and plans for the next generation console, and while the event in New York felt more like a confirmation of all the rumours we’d heard over the past few weeks than a big reveal, it was exciting to see the things they have planned.
Off the back of that Team Z1G have been talking about the event and the reveal and we thought rather than just relay all the information you already know, we’d given you a glimpse into our thoughts on it all.
Tim Bowers: Editor.
Most events like this often struggle to walk the line between corporate and consumer, that’s why the Nintendo Direct presentations work so well, they aren’t for the shareholders, they are for gamers. Sony’s reveal for the PlayStation 4 suffered because it tried to cover all it’s bases. Did it need to be two hours long? Did we need in-depth tech details? Did we need so many corporate buzzwords to a predominantly cynical hard core gaming audience? While the presentation was clumsy, the actual topic was fascinating and the glimpses of potential shown by developers means that although I wasn’t ‘Wow’d’ by the event I am intrigued.
Jake Elasser: Writer
Watchdogs and Killzone blew it out of the park. Combined with the sharing options, streaming capabilities and new personality profiles I believe the PlayStation 4 is the right step towards the future of gaming. The GDDR5 was also very impressive. It would have been nice to see the console itself. I would have also enjoyed a look at the new final fantasy, but I’m glad they saved a lot for E3.
Favourite tweet from last night: @PhillyD: Gamestop managers around the country are glued to the #PS4 lifestream with a gun in one hand screaming, “WILL IT PLAY USED GAMES THO?!
Ray Newell: Writer
If industry waffle is anything to go by then the PlayStation 4 will be a god. Thankfully industry waffle isn’t something we go by, but the PlayStation 4 still looks like a magnificent machine and now PlayStation 3 owners catch a glimpse of the old, tarnished, current gen consoles living out the last of their days in the living room and shooting them dirty looks, whilst murmuring phrases such as ”Pathetic weakling” and “You’re a disgrace to technology” after seeing what the PlayStation 4 can do. Oh and Sony, fix your internet connection!
Ed Prosser: Writer
Whilst it was only to be expected, there was a lot of marketing double-speak and phrases which didn’t really mean much. But from what we’ve learnt of the next PlayStation, it certainly seems very interesting, the streaming functionality and social media connectivity are both going to bring something new to console gaming.
Joseph Butler-Hartley: Writer
I don’t know whether I’m disenchanted or perplexed by the fact that we were not shown the actual console itself, but if it reflects the sleek and intuitive design of the controller that was revealed we won’t be disappointed. The touch screen, if handled well, could add variation to gameplay, and the headphone jack is a simple but useful addition. I’m also very excited to hear about a partnership between Sony and Blizzard, meaning that console gamers can don their armour and get absorbed in Diablo 3.
Chris Smith: Writer
In my opinion, the Sony conference was mostly a waste of time. There was very little solid information given and far too much waffling on, padding out the 2 and a half hour string of disappointments. We got a look at the finished controller, but not a sign of the console itself. We saw some nice graphics, but mostly in technical demos. We saw people sculpt using Move controllers, but no-one cares about Move now: why should we care with PlayStation 4? No true backwards compatibility, no PSN game transfer between PS3 and PS4, a heavy reliance on streaming (which sucks for those of us without fibre broadband) and an alliance with Ustream (why not the infinitely better Twitch?), no concrete release date (Holiday 2013? Is that November or December, Sony?)… so many negatives. I’m sure there were some good points in the conference, because I still feel like I might buy a PS4, but Sony have a lot more convincing to do if they want my money at release.
Reuben Mount: Writer
Unimpressed would be the word I would use. Maybe this is due to the fact I have no idea what the specs actually mean, but it just feels a little lacklustre to me. Especially with Wii U having an integrated social network that I already enjoy.
As I mentioned in my preview of The Cave, I first came across this title while attending the Eurogamer Expo in September last year, up until that point I had been completely oblivious to the games existence, thankfully though after playing through the demo The Cave became a firm destination on my gaming map.
The Cave is a joint venture between the brilliant team at Double Fine, creators of the Halloween focussed-but-still-amazing-no matter-what-the-season Costume Quest, and Ron Gilbert, the legendary creator of Monkey Island and Maniac Mansion. It tells the story of seven adventurers who have journeyed to the titular Cave in order to plunder its depths and find what they have always wanted.
Everyone is already talking about Dragon Age 3 and its possible release this or next year, yet most RPG fans say they “don’t have hope for” it; even though they LOVED the first game, they found the second one truly disappointing, so they think the third will be even worse. I personally liked both games and I can’t wait to see and play Dragon Age 3. And while we’re waiting for it, I’d like to understand why people hated Dragon Age 2 so much.
I talked to many RPG fans and managed to discover several common reasons of their hatred towards the second Dragon Age:
1. Skills are stupid and simplified
2. Most maps are reused
3. No epic feeling, everything happens in one small city
4. Not deep, more like an action console game
5. Companion characters are boring
Let’s have a closer look at these reasons.
I’d bet my bottom dollar that if you asked a Metal Gear fan what his favourite aspect of the series was, he’d reply ‘Snake’. He’s up there with John Marston and a certain moustachioed plumber as one of the most loved characters of all time. It was bold then of Hideo Kojima to ask his fans to take Raiden to heart as much as his previous, superior protagonist, and as a result when Raiden stood in the spotlight in Metal Gear Solid 2: Sons of Liberty, he was met rather unfairly with disdain. So how do you re-imagine and re-package a character who fans were unwilling to accept? You turn him into a cyborg ninja. Well played, Kojima.
StarCraft II: Wings of Liberty is a sci-fi RTS developed and published by Blizzard Entertainment, released in June, 2010. It’s a direct sequel to StarCraft and its expansion, Brood War released in 1998, also by Blizzard Entertainment. StarCraft II features the same three races as featured in the original, the Terran, the insectoid Zerg, and the wise and ancient Protoss.
Blizzard have confirmed two expansion packs for StarCraft II, both of which will feature a full campaign and new multiplayer units. The first of which, Heart of the Swarm, focuses on Kerrigan and the Zerg, and the second, Legacy of the Void, will conclude the StarCraft II story and focuses on the Protoss.
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