Did you miss me? Yes, eSports (almost) Weekly is back, and returning with more than just a vengeance because Spring has sprung, and therefore the League of Legends championship playoffs have begun.
The first MLG Pro Circuit weekend of the year just came to pass, so I’ll be here guiding you through just what happened in the world of Call of Duty, League of Legends and Starcraft 2 in the monumental gaming tournament that is MLG Dallas.
In the past couple of weeks we’ve covered 2 staples in the diet of competitive gaming; Starcraft 2 and Call of Duty. These represent the RTS and FPS strategy respectively and now we’re moving onto the final aspect of the eSports genre triage. The last, but not least, genre is labelled ‘MOBA’, standing for Multiplayer Online Battle Arena and stems from certain mods for the prestigious Blizzard title Warcraft 3.
Today we’re going to talk about the competitive success of a title that is familiar to everybody with a console – the mega-blockbuster franchise renowned for its fast pace run and gunning gameplay. Call of Duty.
Starting on the PC, Call of Duty has branched out and enveloped the world with FPS fever ever since it’s launch back in 2003 and became a yearly instalment for every November from 2005 with the launch of Call of Duty 2, the first online experience this series gave us. The dawn of competitive play in the series began with the original Modern Warfare, most profoundly on the PC as “Promod”, a competitive based rule set was commonly played, even taking a place on the MLG Pro-Circuit which was at the time an exclusive online event.
Your eyes do not deceive you, as the title may suggest eSports weekly is back! And this time, we’re diving in-depth into arguably the most popular eSports title; Starcraft 2.