As part of my Gaming Fail series I’ve touched on a great many terrible things from the world of video games. I’ve covered games that’re designed to be ‘played’ as little as possible; I’ve covered accessories that don’t actually work and I’ve covered a peripheral that you operate by the use of your eyebrows. What I haven’t covered thus far, however, is something quite as down-right baffling and wrong as today’s offering:
When I first heard about it, I’m sure that I wasn’t the only one who thought that Project Natal would be the biggest thing to happen to the gaming since the birth of the current generation of consoles. Rumours were flying around about its capabilities; voice commands, pop up keyboards, being able to tell what sort of mood you’re in, this was the future. I should explain, I have a very rigid and opinionated view on what I consider to be the future and what is just a gadget. For example, The Kindle is the future, because it is a giant leap forward that an entire library of books can be stored on something that fits in your (admittedly oversized) pocket. The smart phone however is a gadget; it’s tacking extra functionality on to pre-existing technology. That isn’t to say that this is a bad thing; without my HTC my life would grind to a shuddering and tearful halt whilst my Kindle sits on its now empty bookshelf gathering dust. Read more …
Paul takes a look back at one of the more infamous titles of this console generation as he tackles Silicon Knights’ Action RPG Too Human.
Is it as bad as its reputation suggests? Tune in and find out!
Across every genre of entertainment there are specific titles or releases that become synonymous with failure, that in the eyes of fans and critics alike embody the worst that the genre has to offer. They become the universal butt of any joke in that medium, the yardstick against which every other poorly-received release is measured. Movies have Highlander 2: The Quickening, for example. So derided is that film that its spawned a number of fan-edited remakes to try and salvage it.
If you’ve been following my Gaming Fail series, in which I revisit the worst failures and daftest ideas in gaming history, you would be forgiven for thinking that Nintendo have sole possession of the domain.
The gaming industry is an extremely innovative and progressive industry. At the cutting edge of entertainment interactivity, it has introduced the public at large to a great many fantastic new technologies. From the basic idea of interactive entertainment through televisions in the 80s to aiding in the prevalence of Blu-Ray discs, the gaming industry has brought us many wondrous and fantastic tech goodies. It’s natural, when regarding it, to focus on the bounty of great things the industry has brought us, but it must be remembered that it has also, on occasion, given life to things wholly more…ignominious. Littering gaming’s otherwise sparkling development history are complete and utter turkeys; games, peripherals and concepts that, at best, were flawed and, at worst, were all-out ludicrous. In my series Gaming Fail, as started in my Powerglove article, I celebrate the bizarre and the ludicrous, the banal and the just plain useless technology that has been presented to the public as ‘gaming tech’. This, my friends, is Gaming Fail and it should never be forgotten!