• Ultima Series Retrospective – Ultima V: Warriors of Destiny

    Ultima Series Retrospective – Ultima V: Warriors of Destiny

    Features, Retro-Spective, Z1G
    Posted on Thursday, April 25th, 2013 at 8:00 AM by

    Following the success of Ultima IV, Richard Garriott was faced with something of a challenge. Just how does one follow up a game like Quest of the Avatar; a title that was not just an exemplary gaming experience but was, in retrospect, a seminal moment in interactive storytelling. It’s not exaggerating to say that Ultima IV changed the face of gaming narrative, demonstrating that there wasn’t just room for complex and profound storylines in gaming, but that the medium could enhance the telling of the story itself. What, exactly, can you do to improve on something that was already shoulders above its peers?

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  • Retro-Spective: Gran Turismo 3

    Retro-Spective: Gran Turismo 3

    Retro-Spective, Z1G
    Posted on Monday, April 15th, 2013 at 6:42 PM by

    Once upon a time games were complete. They shipped with whatever problems they had and those problems didn’t change or get fixed. Game developers released a game only when it was done and not months before when it was an incomplete mess and fill it in with various patches and DLC’s in order to take more money from the already expensive full-retail game in the hopes that this will finally make the game ‘complete’ for those customers that cue up and are eager to buy the game, yet the corporation care so little about.

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  • Tie Fighter: I hate to see you Die Fighter

    Tie Fighter: I hate to see you Die Fighter

    Retro-Spective, Z1G
    Posted on Friday, April 12th, 2013 at 3:30 AM by

    Well LucasArts is dead, but looking at the last decade they weren’t really living. But in its heyday LucasArts was top notch and had a Beatles-Rolling Stones style rivalry for the PC game market. Typically I played Sierra games which taught me how to type out bizarre commands to achieve outrageous goals, but I had a handful of LucasArts games like Day of the Tentacle and Rebel Assault. Also I had the peerless gem Tie Fighter. Tie Fighter was something special. I was semi familiar with the flight sim genre from Sierras Aces of the Pacific series but that gave strove for realism in piloting a World War 2 plane. Tie Fighter too tried for realism but that’s a loose term in the Sci-Fi genre and outer space allowed for much more room to screw around. And screw around I did so let’s reminisce about Tie Fighter.

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  • Ultima Series – Ultima IV: Quest of the Avatar

    Ultima Series – Ultima IV: Quest of the Avatar

    Retro-Spective, Z1G
    Posted on Monday, March 18th, 2013 at 8:00 AM by

    In every great game or series of games there is a tipping point, a defining moment at which the piece transitions from being merely brilliant to being something truly special. For some this a particular point in a narrative; for others it’s a particular mechanic implemented especially well. For yet others, often the most exceptional, it’s a confluence of all of these elements; a point at which the whole dynamic of a game or series shifts and steps up to another level.

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  • Ultima Series Retrospective – Ultima III: Exodus

    Ultima Series Retrospective – Ultima III: Exodus

    Retro-Spective, Z1G
    Posted on Monday, March 11th, 2013 at 8:00 AM by

    Ultima III: Exodus can be seen as something of a landmark for the Ultima series and Richard Garriott himself, in retrospective terms at least. Released in 1983, Ultima III was the first game to be published by the then fledgling Origin Systems.

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