The Tomb Raider reboot launched in 2013 from Crystal Dynamics took the series in a bold new direction. Taking its cues from the wildly popular Uncharted series, it divided critics and the community alike over its much more action oriented focus. It did however on the whole score very positive reviews. Despite this, and a strong marketing campaign, the Xbox 360 and PS3 versions didn’t sell like they were expected too. With the launch of new gen consoles then, publisher Square Enix decided to re-release the game with a graphical upgrade and all the previous DLC included to see if a sequel was worth the trouble. It appears it was as we are about to see the release of it’s follow up, Rise of the Tomb Raider, in the second week on November. But can the sequel fix the shortcomings of the first game and snare in new followers?
Whilst at EGX this year I was fortunate enough to be overwhelmed by the amazing games featured in the ‘Rezzed’ indie area, among the most visually stunning of those games was Ironcast, a Steampunk mech combat game currently available on Steam. The people over at Ripstone games kindly arranged for me to have a chat with Daniel Leaver, creator of Ironcast who is also the Lead Designer behind Little Big Planet 1 & 2 as well as Tearaway. Here’s what he had to say:
I was able to have a chat with the guys from developer Coatsink (thanks for the free t-shirt guys) about Esper. Esper is an interesting first-person, Virtual Reality puzzle game set in 1975 designed for the Oculus Rift and Samsung Gear VR. The version I tried was using the Samsung Gear VR.
There was a heavy emphasis on the ‘indie’ megabooth at this year’s EGX. Named the ‘Rezzed Zone’ it was a bustling array of stalls boasting all types of games imaginable, everything from VR games to student ventures seeking attention for their most personal projects.
During a chat with Tyrone Walcott, the PR Manager of Rising Star Games, a publisher now well known for showing the smaller titles on Steam or console, I was introduced to Lumo. I was immediately assured that this was not an indie game, this was the work of Gareth Noyce under the quirky Developer name ‘Triple Eh?’. Noyce has a broad spectrum of experience in Videogames, working on titles including Crackdown 2, Too Human, and Fable 2, though Lumo is a much more personal project, one that clearly shows a lot of thought and attention.
There is a myth surrounding one of the first ever films shown to the public. ‘L’Arrivée d’un train en gare de La Ciotat’ released in 1896 or, ‘Train Pulling into a Station’ as it is known in English, was supposed to be so new, so real, that as they watched a film showing a train moving towards the camera the audience panicked and frantically left their seats to escape the danger. After experiencing Steam’s Virtual Reality through the HTC Vive, I can safely say I believe this myth to be true, as during my twenty minute demonstration I felt an abundance of emotion that no entertainment experience had ever given me before.
Destiny, Bungie’s divisive shooter-come-MMO, has been out nearly a year now and is a drastically different game than it was at launch. Two expansions and numerous patches later, the game is due to drop it’s biggest add-on yet in the form of The Taken King. As someone who plays Destiny in pretty much every spare moment I have, I’m not afraid to admit that I am counting down the days until September 15th when I can actually play it for myself. Until then, here are some things I desperately want to see from the new expansion.