There are a few genres in gaming that I avoid because of my intense suckage at their games. Sports is one of them because I don’t find any real sports to be all that interesting. Theres a few exceptions like NFL Blitz for how goofy it is, same with Mutant League Hockey and NBA Jam. The closest I ever came to real sports games was RBI baseball on the NES which resulted in much snarling and gnashing of teeth in multiplayer mode. The other genre I’ve been avoiding is fighting games. I may have loved me some Smash Bros back in the day but I was never good at the REAL fighting games like Marvel Vs Capcom or Soul Calibur. I just wasn’t that great at the lengthy combos and the deeper intricacies of the games. Fast thinking was of the essence and I was far from the essence of fast thinking. But even my natural aversion to fighting games was overruled by my love of DC comics and I bought Injustice: Gods Among Us. Now, because I’m not well versed in fighting games I felt it would be unfair to actually review the game, so I thought I’d chronicle my attempts to learn how to play one.
I heard somewhere that the competitive gaming community has already written Injustice off as an illegitimate fighting game for its environmental hazards and multi-layered levels. After all, the TRUE way to play fighting games is No Items, Fox only, Final Destination. As far as I can tell, real fighting games should just be 2 characters of perfectly equal strength slapping each other with a single move until there is a clear victor. But I can’t base my opinion off what some random chump on the web thinks, it’s my job to BE that random chump! The guys that made Injustice, Netherrealm Studios, also made the Mortal Kombat games and the one thing I remember from being forced to play those games in the past is to mash the button combos as fast as possible was the key to success. I believe the term is “Dial-a-combo.” So armed with that knowledge I marched forth into Injustice ready to stomp my way to to the top in no time.
In my first single match, playing as Hawk Girl against a medium difficulty Joker, I was swiftly and brutally destroyed.
Clearly my knowledge had failed me and it was time to re-evaluate my strategy. It was time to enter the tutorial, where I was Batman against Superman, a fight that should be so one sided that the very concept of it makes my neckbeard bristles quiver with joviality. But it would be an awfully silly game if the characters were as strong as they are in the comics and I’m willing to suspend my nerd disbelief for this game. While the tutorial does a good enough job of walking me through the abilities and making sure I’m at least aware of all the game can do. That seems to be about it to the tutorial. Armed with all this knowledge I’m still getting beaten but not quite as much. Maybe its time to turn down the difficulty.
Or maybe I just need to try more characters. Joker seems to have quite a bit in his arsenal and good range, Harley Quinn is enjoyable too, Solomon Grundy is fun and pretty funny to play, and Hawk Girl confused me a bit but I want to keep trying. I actually had quite a bit of fun actually playing against other people with it. People I knew as I am too scared to play online right now. The games fun to just jerk around in and the stage transitions and super moves are so over the top most of the time that they are funny. The image of Batman being hit by a train and derailing it onto the pavement and getting up ready to keep fighting is absolutely perfect. Also the clashes are a great system not because I’m good at executing them but because there are different quotes from each character each time you do it and they are often related to who you are facing. It’s that little attention to detail that makes me want to get better at the game even though it has almost no effect on skill and will probably get old on continued use. But the lines are campy and the great thing about camp is its difficult for it to get old.
I’ve gained a few levels from just playing the game and unlocked some little extras like some game art and so forth. Not a bad system really as it’s the kind of game that should be played frequently, but there are only a few skins to unlock from playing the game. Like League of Legends this is the kind of game that should have like 3 to 4 skins per character to spice things up, although maybe that sort of demand will require League of Legends level of success and funding. I’m sure there will be skins, just at a price, not through earning with gameplay. I guess that’s just kind of how things are now and its probably difficult to make skins at the graphical level of the models.
Overall I’m having a good time playing the game and trying to learn it. With my workload outside of writing being what it is I’m pretty much at the “casual” level of available game time for the time being. But I’m not going to let that get me down, no sir! I always wanted super powers and I’m not leaving until I’ve got super powers!
Also: If you get the chance track down the comic book they’ve been releasing that leads up to the story in the game. It’s surprisingly good, in fact it’s better than the majority of the things DC has been churning out lately!
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Kimo is a contemptuous old coot. With experience in video games dating back to 1988 and a schizophrenic range of games he boasts an impressive range of knowledge of gamings best, and worst. Dwelling in the desolate wastes of the American Midwest he brings to Z1Gaming a perspective that looks for positive qualities in even the worst games.