As those who know me can surely attest, I tend to have an opinion on just about everything. I don’t purposely go around telling everyone, but if asked, I like to provide an answer which shows I have at least a passing knowledge of what I’m talking about. When it comes to games, my opinions can be quite strong – if something is good, I probably won’t shut up about it should it ever come up in conversation. Similarly, if I feel a particular game is bad, I will rip into it mercilessly. On occasion, my opinions may clash with the status quo: while they may not be the polarised “awesome” or “terrible” stances, there are times when I will dislike something that is generally liked, or vice versa. Here are a few more examples of my unpopular opinions for your reading (dis)pleasure.
I bought all three Call of Duty: Modern Warfare games for my 360. I can’t remember why I ended up getting the first one. It might have been a trailer or a demo, or perhaps even just the idea of a modern FPS appealed to me. I know that I was (and still am) sick and tired of all the WW2-era FPS titles, because I frankly could not give less of a shit about the Nazis and the beaches and the trenches and fffffffffffffffff-
Regardless, I bought Call of Duty 4: Modern Warfare, before COD became the ridiculously popular franchise it is today. It was a big name in FPS gaming, to be sure, but it had yet to take the world by storm. I played through the campaign and loved almost every minute of it.
Modern Warfare was a special flower at the time. The cinematic experience was like nothing I’d played before. Sure, a lot of the “immersion” was scripted, on-rails or quick-time event hell, but that didn’t matter. It was novel, it was gripping and it was my first really engaging moment playing a console FPS. The moment on the first level when the boat is sinking: Captain Price picks you up as water floods the hold, says in no uncertain terms “We are leaving!” and then takes off at a dead run. The music intensifies, the hull begins to buckle, your squad mates start rushing around corners and you lose sight of them… you make it to the deck, the helicopter is pulling away and suddenly you need to press A to jump to safety. I don’t care what anyone says – that sort of quick-time event was awesome.
So what’s controversial about this opinion, aside from praise for the QTEs? I bloody hate the multiplayer. In all of the Modern Warfare games, I bought the title for the story. Each time, I tried the online element, only to find it to be exactly the same shit and promptly never played it again. Everyone I spoke to that played COD had the same things to say: “Aw fucking quick-scopers man, can’t stand them! Oh let me tell you about this one killstreak right…”
I DON’T CARE. Why don’t you want to talk about how cool the final scene was, or how cool it was to break Captain Price out of super-prison, or how you felt when Soap died, or ANYTHING except the merits of dual-wielding shotguns and your stupid bloody prestige?! The knowledge that I will need to put up with this again come November is a little disheartening, but since the Modern Warfare storyline was wrapped up in MW3, I can hopefully avoid buying any future titles.
Everywhere I look online, people are giving this game a bad rap. Criticising its poor storyline in comparison to the original. Citing its lack of graphical improvement over the first game. Moaning about its “lack of originality”. To these people, I say “shut up”, because I liked BioShock 2 more than its predecessor.
While the original BioShock was an excellent game, there was so much more that I wanted to do in Rapture. So many questions that I wanted answered. There was this whole city full of people, of whom we got only the barest of glimpses through recordings or short boss encounters. I wanted to know more about the world Irrational had created under the waves – BioShock 2 provided this opportunity. Being able to go back to Rapture, 8 years after the end of the first game, to explore more of the mystery that lead to its fall and witness the consequences of almost a decade of Ryan’s absence… it was exciting.
I’m not sure what people are complaining about. The storyline, graphics and gameplay were all either as good or better than the original. Why is going back to Rapture and building on the original plot a bad thing? It’s like a sequel to a movie or a good book – one naturally wants to experience more of the excellence. I can’t understand anyone who thinks that the original game was this masterpiece that should have remained inviolate; that BioShock 2 somehow cheapened the overall experience or story. The sequel was brilliant and only added to my enjoyment.
Next up, the flip-side of the coin: something I really can’t get my head around, but which everyone else seems to adore. I bought the God of War HD Collection for my PS3, having missed the games on their first outing. I tried to play it for a good three hours or so before I had to stop myself. “What the hell are you playing this for?” I asked myself. “You’re not having any fun. It’s repetitive, mind-numbingly boring and full of QTEs that add nothing to the experience. Abandon game.”
Perhaps I came to God of War too late. It might be a case of a title that was excellent in its time and requires a healthy dose of nostalgia to make it fun to play all these years later. But as someone who can only rarely bring myself to play a sequel if I haven’t played all of the preceding games in the series (it’s like a mild form of OCD, I can’t help myself), I’m not about to play any of the newer instalments to see if it’s gotten any better. From what I’ve seen, however, the formula has remained much and such the same: run around as a bald man with a red stripe, hitting monsters with super-extending weapons, before eventually killing them using one of a limited set of QTE-controlled finishing moves.
That, to me, is not a great deal of fun. I much prefer a title like Ninety-Nine Nights, where I could take on entire armies of enemies, accompanied by my own choice of music. N3 also had a variety of playable characters, each with a more compelling story than Kratos, whose repertoire of emotions seems to range from “angry” to “super-angry”. Both the plot and the gameplay seem awfully one-dimensional: there’s so little variety to be had that I found myself ultimately wishing I hadn’t wasted my money.
I’m just going to come out and say it: I liked Sonic 2006. Now I know a lot of you are going to disagree with me here, but I honestly think thahahaHAHAHA, I’m just kidding, this game is terrible.
That’s all from me for this week. Keep an eye out here at Zero1Gaming for more Unpopular Opinions in the future!
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A twenty-something gamer from the North-East of Scotland. By day, I’m a Computer Technician at a local IT recycling charity, where I fix and build PCs. Outside of that, most of my time is spent either sleeping or gaming, which I try accomplish in equal amounts.