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I have to what?! – Manual Samuel Review

Manual Samuel is a brilliant and infuriating idea, having to consciously regulate all your autonomous bodily functions. Samuel is a spoiled rich-kid, who has to survive for 24 hours controlling his entire body manually after being on the wrong end of a deal with Death! We’ve all had them moments when we start consciously thinking about blinking, or breathing for example. But imagine having to do that constantly, for an entire day, welcome to Manual Samuel.

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Broken Age

Broken Age is a point-and-click adventure game, created by Double Fine Productions available on PlayStation 4, PC, and mobile. It follows the story of two teenagers living in different worlds, each striving to break away from the customs that rule their everyday lives. It was this story idea that drew me into Broken Age in the first place. Thankfully, I am not disappointed by the overall narrative. At its heart it is a coming of age story about learning to be your own person regardless of what others think. Weaved within that idea is another story about two seemingly different worlds colliding and unlikely friendships. The entire game works like a play with an Act 1 and an Act 2 of gameplay. And may I just say the transition between the two acts, completely blindsided me. I had to take a moment, sit back, and think ‘Woah.’

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Embracing the PS4 after claiming Xbox / PC superiority.

Some of you living in the UK may be aware that recently there was a nationwide purge of the old PS4 models in order for stores to stock and sell the new PS4 Slim and Pro models. The original (and better looking in my opinion) model was sold with a copy of Fifa 17 for only £150 making it the best deal in a long time and sending an entire nation of gamers into a frenzy. The internet exploded with sites listing these cheap bundles and people arrived en mass to snatch them up causing several sites to either fail, oversell, or both. I was successful to an extent, I was able to secure a copy online from a certain UK based videogame store with an orange logo, though unfortunately they oversold and I received the dreaded e-mail saying they could not honour my order. I then promptly called every store in my local City only to find that every single store you can imagine had the deal and promptly sold out. Fortunately for me I found one with a single copy left, then I darted into my car, gunned it to 88 and picked up my beloved new PS4. Read more …

Fallout: New Vegas – Retrospective

Following up on Fallout 3 was always going to be a tough task. The eternal question posed of any follow up to a successful title would have been in evidence: Do you change anything? The original worked right? So why change anything? But, if you don’t evolve, you’re likely to be accused of resting on your laurels and turning out a lazy sequel. The virtual catch 22 that all games developers face. Only, with Fallout: New Vegas, Bethesda’s decision was made even harder by the fact that theirs was a Fallout game.

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Fallout 3 – Restrospective

The Fallout series essentially went into hiatus following the 1998 release of Fallout 2. Though there were several spin-off games in the subsequent years, such as the critically panned Fallout: Tactics and the virtually forgotten console game Fallout: Brotherhood of Steel, no official sequel to the first two games was ever released by Interplay. There was a third game in development, under the codename Van Buren, but development was halted when Interplay jettisoned their PC development team in December 2003. Read more …