In the games industry, it’s a given that games are art. However, the general public are yet to be convinced.
Mobile games are always an interesting prospect to review, being, as they are, a bit of a mixed bunch. Do you look at them in the context of ‘full’ traditional games, or as small mini-games; a fleeting amusement with less stringent depth requirements?
Games tester – dream job for many of us isn’t it? Paid all day long to sit around drinking from a fountain of Mountain Dew, a controller in each hand with four huge 3DHD screens emitting enough radiation to give a lovely tan and a big fat dose of infertility. The reality I’m sorry to say, is much less glamorous. We’ve all enjoyed the Titanfall beta, marvelling at its grandeur and fresh approach to the FPS shooter, but the fact of the matter is that hundreds and hundreds of test hours will have gone into it before you and I ever got a sniff of it.
Anyone who knows me is likely well aware of my proclivity for collecting games. Sometimes, this can happen as the result of a lucky find, but most of my acquisitions come from ordering things online. Over the years, I dare say I’ve given Amazon, GAME, ShopTo and other retailers a sizeable chunk of my disposable income, such as it is.
With that said, I’m still very careful about what I collect. My hoard of games may not have the appearance of quality over quantity, but there’s very little chaff amongst the wheat. I’ve been known to prune my collection from time to time as well, selling or trading in games which I don’t feel belong, though this is rare.
So to summarise, I normally buy games online, am very specific about what I buy and rarely ever trade in games. Let me tell you about how I bought Ys: Memories of Celceta.
(Unrelated: Last week I quoted web comic author John Campbell of Pictures for Sad Children. Since then he has apparently gone completely insane and lashed out in all directions. Had I known about his depression fueled breakdown I might not have been so eager to sing his praises. Let us hope that he/she gets the help they need to get through this.)
Sometimes a game comes out that connects with you on such a level you’d swear it was made just for you. Even those of us who play games heavily know that this happens once, maybe twice in a lifetime. I’ve made no secret of my unwavering love for Platinum Games in the past so I felt it was a little unfair of me to review this as I would lack objectivity. But what the hell, its been so long since launch what effect can I possibly have on the games sales?
Platinum always brings their A game when developing, probably because each game is a manifestation of their passions. Kamiya loves the silly, the arcade, and the unflappably confident. These make for memorable and charismatic games that tragically don’t get the attention they deserve. But they must be doing something right, half the damn Capcom side of “Marvel vs Capcom 3″ comes from games he made.
Viewtiful Joe won huge praise when it debuted back in the day for its unique approach to side-scrollers by adding in an action flair and a colorful story. Kamiya really worked well with the masked superhero setting because he knew that superheros weren’t about darkness and seriousness, they were about taking down two dimensional villains in outrageous ways and getting people to pump their fists in the air while cheering. The Wonderful 101 is that kind of hero story.
Set in a Super Sentai world of futuristic masked superheroes, each with their own theme , who join together to like ants to form giant working weapons to battle aliens and save civilians. If they don’t have enough heroes they recruit everyday citizens from nearby, give them a mask, and make them deputy superheroes. A lot of reviewers have said the game is like Pikmin because you control a mass of characters but really its nothing like it.
Kamiya and Platinum games have consistently done an excellent job of creating new and interesting game play with each game they release, usually taking a somewhat familiar system and twisting it around into something new. With that in mind it’s really hard to pin down the fighting system in Wonderful 101. The zoomed out camera angle certainly gives people the impression of Pikmin, especially with the amoeba-like mass of people you are controlling. But that’s pretty much where the comparison ends. W101 actually does a commendable job of utilizing the WiiU gamepad but only IF you choose to. In addition to the basic jumping and moving you’ll be doing with the controls the meat of the game play comes from drawing shapes with your mass of people to form giant weapons that you’ll be using to crush your enemies and interact with the environment. You can use the stylus but its much faster, and better in my opinion, to just use the second joystick. It sounds like a weird and confusing concept, and in all fairness it is. But it makes sense once you start using it and before long it’ll be second nature to you.
And if nothing else the games towering charm and charisma will encourage you onward to keep trying. The game is just so damn likable. Like all Platinum games the game takes cues from familiar settings and makes sure you are truly experiencing it. In this case its the Super Sentai/Power Rangers setting I mentioned earlier, but also acting as a deconstruction of the genre. Wonder Red, arguably the main character, is the fearless leader prone to lengthy over introductions. Wonder Blue is the cocky, wreck-less cool guy. Wonder Pink is the fabulous female fury. Wonder Green is the fat kid. Wonder Yellow is the musclebound foreigner who is also adorably bashful. Wonder White is the noble ninja who never shuts up. And Wonder Black is the silent tech wiz. W101 isn’t breaking new ground in terms of characters with this cast. Hell they are the kind of cliches places like TVtropes and the like bitch endlessly about and are unable to look past. And that’s a damn shame. At this point cliched characters don’t exist for no reason, and Platinum is well aware of that. They exist here to make fun of the Super Sentai genre, but with love. Think Hot Fuzz.
And once again Platinum sneaks in some breakups to the game play with some sequences referencing Kamiya’s favorite games. In this case shoot-em-ups and Punch-Out! The shoot-em-up parts I’m not wild about but holy damn are the Punch-Out! parts an absolute blast. It’s hard to say why, maybe because Punch-Out! is such a well made game to begin with or maybe because I’m already familiar enough with the game that I had no problem transitioning to it. Overall the game is a great experience, only losing momentum for a few moments and ending in the most satisfying way possible, with the final boss having 7 stages followed by a playable “credits” level that also has hidden sections and contributes to your final score. When the game was about to come out people were panicking that the game was only 8 hours long, Well by the time I %100ed the game I was clocking in at over 90 hours. This was the first Platinum game I %100ed too, I just couldn’t get enough until I got it all.
If you are one of the few, the proud, the WiiU owners, then this game is a must have. If you want to improve as a gamer this game is also a must. Yes I’m biased but for good reason. Filet Mignon isn’t popular for no reason. I’m not done with this game yet though. Next week I’m going to go in-depth for you fine people. Stay Tuned…
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