The celebrity voice cast for Call of Duty: Advanced Warfare’s Exo Zombies mode has been revealed. The new mode will feature the voice talent of John Malkovich (Con Air, RED), Bill Paxton (Aliens, True Lies), Rose McGowan (Charmed, Planet Terror) and John Bernthal (The Walking Dead, The Wolf of Wall Street). They will play four untrained Atlas employees that much “survive a horror unlike any other.”
The first chapter of Exo Zombies comes with the Havoc DLC pack, which is due to release in January 2015. Xbox One and Xbox 360 owners will get access to the DLC first.
According to the Xbox support page, Call of Duty: Advanced Warfare on Xbox One is experiencing issues where users are unable to redeem codes to play the game. Users who have purchased the Advanced Warfare console bundle are also having problems redeeming the enclosed game code. Microsoft is working on the problem and will provide an update soon.
PlayStation 4 users are also experiencing pre-load issues on the console. Sony advises that users should delete all files associated with COD: Advanced Warfare and re-install them.
As some of you may or may not know, I’ve recently started my degree to study these things that we all know and love – video games. I’ve only been studying this since the start of September and while it’s had it’s perks like saying I’m ‘researching’ when I’m queueing up at midnight for the release of Assassin’s Creed 3, it’s really opened my eyes into the world of video games and how much time and effort is needed to create them.
One of the first things I learnt, and it’s somewhat an obvious one, is that there is a hell of a lot of work that goes into them. You may think “a year is a long enough time to create a game, why have they not released it yet?” Truth is, the amount of work that goes into creating a game that developers will sit back from and know people will be genuinely interested in playing it can take some time. I know from my own short experience, when working in groups on a Tuesday morning, trying to come up with something then even ourselves would play nevermind other people would play was a difficult task. Thoughts ranged from having a small Leonardo Da Vinci bomber game to the next Angry Birds spin off. Trying to find out what game mechanics would work well together and whether it had been done before is no easy task. I know that normally when I pick up a game, I start comparing it to other games that I’ve played that are similar and to be honest, if something works well in one game that I’ve enjoyed in the past, why would I not enjoy this game? For example, 99.9% of all FPS when stripped back to the bare bones of the game are a case of running from point A to point B, shooting enemies in sight. Now think about it, how many shooters are out on the market right now if you popped down to your local GAME or Gamestop. Just as a start, we’ve got the Call of Duties, the Battlefields, the Medal of Honor’s but just to name a few AAA titles nevermind those that are getting sold at £20 because no-one heard of it. All the same core game mechanic and yet each dressed differently to suit their own following of fans. This has made me think that are game developers either losing the imagination to come up with something that hasn’t been done before and that will be new on the market or are they just too scared to take the plunge? This is a different topic of discussion but still, it’s a point that’s been brought to my attention during my short time studying video games.
“Call of BattleHonor” It’s all the same game… right?
For those wondering what I’m doing exactly at university, I’m concentrating on the programming behind the video games, no easy task for anyone I assure you. Why do you think I drink so much coffee – it’s to keep some of my sanity! Nevertheless, I appreciate now when developers take some more time to carry out some debugging and testing on their games. Yes it’s a pain in the arse when we have to wait an extra couple of months for a game we’ve waited long enough for but the debugging process can be a long one. In all fairness, the games I’ve created thus far are definitely nothing Bethesda would be proud to release but even on that small scale, the debugging/testing process has been a bit of a long one. Now this could be put down to the fact that I’m still learning the language and what not but considering that compared to a game of Skyrim or Mass Effect size – that’s a hell of a lot of lines of code just to get that troll that’s chasing after you to move or to get Shepard to shoot so to test everything will require a long amount of time and something that I’ve done before heading off to uni, and rest assured, it’s a soul destroying task to test a video game.
Speaking of getting things to move, to any animators that could be reading this, I must bow down at your feet. In a lecture one day, we were told “Animation is a true art form that takes a good while to master” to which I’m thinking in the back of my head “How hard can it be?” Turns out – very! Even to get my poor wee Jimmy to walk without him looking like he has invisible rollerskates or without his arms flailing all over the place is a fair task and a half. In short, I’ve found a new respect for animators and will always be a bit envious of when I see a good one. From doing this, I do find I think twice about criticizing on how well an animation is.
No-one can deny how well the facial animations were in this game.
The final point I’m going to make here is that even before I went to the big bad and drunken world of university, I was writing game reviews simply because, I liked writing them and wanted to get my point across on how I felt about those video games. Since beginning to learn the inner workings of them and how they’re developed, this has just made me open up my eye when I’ve been playing games, even for fun. I really hope that this will reflect in my future game reviews that I write up whereby I’m picking out the parts of the game I enjoy more and explaining myself what aspects of the game I don’t like and why I don’t like them.
If anyone has got any questions for me or want to know any more information about my course, feel free to drop a comment below or catch me on Twitter (@KirstySays) but for now, keep your eyes peeled on a future Assassin’s Creed game having my name in the credits. Oh how I can dream!
Online capabilities for games have just become the norm for us in recent years. It’s a strange time for a game not to have it in some shape or form whether it’s online multiplayer, co-op or leader boards, and why not? We’re living in an age where most of us are tweeting random stuff we’ve seen whilst on the bus going into work, complaining about hangovers of the year on Facebook and interacting with hundreds if not thousands of people without even realising it. The question I’m asking everyone who reads this is has these online features that we’ve gotten so accustomed to affected the way we play games compared to 10-15 years ago?
The first point I wish to raise is that it’s clear some publishers are concentrating on the online features of the games that they’re releasing and yes, I am meaning the Call of Duty’s and Battlefields. It’s clear Activision and EA are getting most of their money from people wanting to go online with these games and shoot the hell out of people across the globe. I’m not denying that this isn’t somewhat enjoyable in its own right but as a person that enjoys a good single player experience, I’m definitely not slamming down £40 on release day for an adequate, less than ten hour campaign experience that I will have no interest in going back into to play through once I’ve finished. With this in mind, are we perhaps paying too much money for games that we’re not exploiting to their full potential? I remember when I was much younger and was relying on the parents on feeding my growing gaming addiction and I would forever hear the phrase “don’t play this for a day and throw it to the side” and I rarely did. If I got a new game, I would be playing it until the disc was saying “No, I’ve had enough!” Trying to complete every mission, find every collectible and still even after doing that, going back through it and doing it all over again was something that I done on a regular occasion. Looking at the way people play games nowadays, I hear a lot of people either ‘racing’ through the single player campaign just to play the multiplayer aspect of the game or skipping the single player all together and diving into the multiplayer which, if you’ve paid the £40 price tag for that and you know you’ll be spending a lot of time on that – fair play to you sir or ma’am but are you not missing out on some of the experience the game is meant to provide to you as a gamer by skipping over the single player campaign?
Continuing on with the online multiplayer, you have the community that follows these big game franchises to cope with. Now, as we all well know, it’s a dangerous and hostile place sometimes. For girls, they can sometimes feel intimidated to even speak in case of gaining the wrong kind of attention. Sometimes, you can feel unsupported by your ‘team’ members. Tell me if I’m wrong but you go online to have fun and a bit of friendly competitive banter no? In my past experiences, I have found somewhat little joy in being harassed by people younger than me or the constant hearing of ‘your mum’ jokes being thrown about the lobby to the point I’m muting everyone which, in my eyes, I’m basically limiting the multiplayer experience by shutting myself off from everyone. I feel that unless you’re part of a clan or a group of friends that you know you can rely on, there is little enjoyment in playing these kinds of online games which require team work thus defeating the purpose of going online to play in the first place. Least ten years ago – you could play with friends that you know that even if a little bit of smack talk was dished out, it was all in good fun and not meant to cause any upset or hard feelings between one another.
As well as the online multiplayer, a lot of games offer co-op and leader boards. Rewind back ten years and I remember having to go round to a friend’s house, Playstation 2 crammed in a school bag with the various wires and at least two controllers just to even get this experience from a game. I enjoyed it though. Spending an afternoon on a game with said friend having a bit of a friendly competition on who could beat who on the race or trying to beat that level you’ve been having nightmares over for the past week was a good experience not only on a gaming level but a social one as well – you could make nights out it! Albeit with the online functions nowadays, you don’t have to carry an Xbox 360 or Playstation 3 outside and you can enjoy the social and gaming experiences within the comfort of your own living room or bedroom, but I do feel like some of the social experience can be lost. There’s no tension in the room whenever your friends about to beat the score that you’ve worked all night on getting whilst throwing back some beers and munching on the takeaway food that you’ve just gotten delivered. Call me old fashioned but I will always find having group gaming nights at a house better than playing online with friends.
Recent games that have tried to introduce the friendly competition between friends would be NFS: Hot Pursuit and SSX to name but a few. Trying to beat each other’s scores and having them pop up in game as a constant reminder can be handy if you are actually setting out to beat their scores, but what if you’re not? I remember playing through Fable 3 – one of the last games where I was considering comparing things with friends – and whenever I killed a monster or got gold, I had a pop up to say who had killed/received more than me and where I was ranked within my friends list. It was an annoying feature that I felt was unnecessary and I couldn’t exactly give two craps about if Friend1097 had defeated 10 more monsters than me! Another feature of the leader boards that I’ve never quite understood – why compare me to the rest of the world? With thousands if not millions of people playing games, it’s very rare you’re going to find yourself breaking out of the hundreds if not thousands when it comes to leader boards. After recently starting to play Little Big Planet 2, I found the leader board comparison at the end of each level a bit of a pest. Is it meant to make me feel better when I come in at place 170,938 within the world? No, it doesn’t affect me one bit. I feel neither accomplishment nor disappointment that I’ve attained this level of an achievement. I’ve completed the level – I’m happy enough with this, please just let me progress on!
You’re probably thinking now “Whoa, that’s a lot of negativity for one article!” Don’t get me wrong, I think that the online capabilities have allowed us as gamers and as a gaming community to evolve and allowed us the opportunity to experience the joy of playing with friends that we’ve met via social networking sites and online gaming forums. As part of the Zero1Gaming team, I frequently enjoy the odd stream with fellow team members playing Worms Reloaded and have also played the odd game with members of other online communities. Also, where else would we have been given the chance to dive into a game with around fifteen other gamers from around the globe to go into an 8 VS 8 TDM just to see who wins without the use of a massive LAN party being set up?
In conclusion, I feel that online features in games have somewhat dampened the joy and experience we can get from games, especially for those who, like myself, enjoy the single player aspect of the games more than the multiplayer side. Paying a load of money on a game where there’s more replay value in the multiplayer than there is in the single player is something that’s becoming a burden for me as a gamer and I still stand today that the online functions that our gaming hardware is offering us is to blame for this. Question is, where will it take us in another ten years time?