Host Paul Izod is joined by guests Emma ‘Hawkeye’ Picknell and new writer Tom Seymour for a special look at Microsoft’s reveal of their new console, the Xbox One.
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Despite remaining one of gamings biggest franchises, and spreading its grasp into other areas such as movies and board games, the Resident Evil series has struggled to find its feet on the current generation of consoles. Resident Evil 5 and 6 both received generally positive reviews from the critics and journalists, however both games failed to strike a chord with the majority of gamers, who lambasted their more action oriented approach and called for a return to the survival horror roots of the series.
In the meantime, Resident Evil Revelations was released for the Nintendo 3DS handheld system to relatively little fanfare as the console was still trying to find its feet. Over time though people began to praise Revelations, and cries of it being better than Resident Evil 5 or 6 were obviously heard by Capcom, as they swiftly made a decision to port the game over to home consoles. Many figured this as a cheeky cash grab by the publisher, and thought the game would not stand up to the ‘triple A’ titles of the Xbox 360 and PS3. Thankfully, these fears can be allayed, as Revelations is a tense, taught survival horror that shows the consumer that the Resident Evil series is not dead quite yet.
Paul discusses Dishonored, an Action/Adventure title from Arkane Studios and published by Bethesda Softworks.
Will he shout it’s praises to high heaven, or dispatch it quietly in a back alley?
Watch to find out!
The first Call of Duty game was released in 2003, and at time of writing, there have been nine main instalments in the series. The first Assassin’s Creed game was released in 2007 and there have been five main instalments with a sixth one inevitably hurtling our way. The third in the series had barely been released for six months before avid anticipaton of another game began. It baffles me that this constant churning out of games from franchises is what people want, and in the following article I’m going to explain why.
My collection of games is pretty large; it’s big enough that I can’t even estimate the actual number of physical games I own, let alone the digital ones. As such, I’ve developed quite a backlog, since excellent games kept coming out faster than I could complete them. The fact that I spent a good chunk of the last six years playing World of Warcraft didn’t do anything to help the situation, either. As of today, I know that I have well over a hundred games – most of them brilliance waiting to be experienced – that I have yet to play. Up until a few weeks ago, I thought that this was something to be ashamed of, or at least a problem that needed to be solved. Then I came to the realisation that, perhaps without even knowing it, I’d been building myself an ark.
The games industry today is abuzz with talk of the next generation of gaming. With the WiiU already with us, the Playstation 4 having been announced a while ago and, by the time you read this, Microsoft being about to or having just announced the next Xbox unit, you can’t move around the gaming web [...]
Computer games, as much as any other medium, are mysterious things. They can stir our souls, hotwire our adrenaline glands or disappoint us to our core. For every person who plays a game there is a valid and varied opinion. It’s one of the things that make the subject of a game’s relative quality a [...]
Across every genre of entertainment there are specific titles or releases that become synonymous with failure, that in the eyes of fans and critics alike embody the worst that the genre has to offer. They become the universal butt of any joke in that medium, the yardstick against which every other poorly-received release is measured. [...]
Over recent years there has been a shift in the focus of the gaming industry towards online multiplayer as a gaming model. Indeed, the biggest sellers of this generation of titles have been primarily online competitive titles, such as Halo 4 & Call of Duty. Over this time there has developed a very distinct separation [...]