
Credit: Bungie
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Marathon Warden Hunt update adds a new threat and faster late-season progression
May 21, 2026·3 min read
Marathon is making the end of Season 1 louder, richer, and more dangerous. Bungie’s 1.0.9 update adds Warden Hunt, a limited-time push that spreads new Warden encounters across Perimeter, Dire Marsh, and Outpost while making locked room keys drop from every Warden until the season ends.
The update is built around one clear idea: give players more reasons to take risks before Season 2 starts on June 2. Runner Level XP and Faction XP are both up 50%, map events are now guaranteed every run, and Cryo Archive is opening daily through the end of the season.
Wardens are now worth chasing
Warden encounters are the main reason to jump back in. Perimeter, Dire Marsh, and Outpost now have new points of interest where Wardens can appear, giving squads more reasons to move through contested parts of the map.
Wardens now drop locked room keys until the end of the season, which makes these fights feel much more valuable. In an extraction shooter, that kind of guaranteed payoff can change how players plan a run. A squad that might have avoided a risky fight now has a reason to take it.
Key Templates have also been made less punishing. They now use the Compromised state instead of Fragile, so players have a better chance of recovering value even when a run gets messy.
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XP gains make the final grind faster
The update also gives players a cleaner path through the last stretch of Season 1. Runner Level XP and Faction XP have both been increased by 50%, making it easier to finish goals before the seasonal reset.
Combat rewards are getting a push too. Wardens now give more Traxus XP, so fighting them helps progression instead of only serving as a loot gamble.
Every run now includes a zone event such as Lockdown or Intercept. That should make maps feel busier and reduce the number of quiet raids where players spend too much time looking for something worth doing.
A new airborne enemy changes how squads move
The new threat is the Bombardier Drone, an enemy that attacks from above and forces players to pay attention to more than the ground in front of them.
That matters because Marathon already asks squads to watch other players, AI enemies, extraction routes, and loot pressure at the same time. A drone threat adds another layer to that tension. Staying in the open becomes riskier, and teams will need to think harder about cover, positioning, and when to break away from a fight.
It is a small addition on paper, but it can change the feel of a raid quickly if it appears during an already messy encounter.
Balance changes target a few rough edges
Warden Hunt also makes several practical balance changes. Self-Revive now takes longer, which should make revives feel more punishable during fights. The Ares Railgun’s Impact Shockwave mod has been toned down, with reduced explosive damage against players and fewer instant-down moments against stronger shields.
Rook gets some help before Season 2, with better starting survival items for now. Signal Mask also lasts longer while sprinting and lowers AI footstep detection range, which should make stealthier movement more useful in tense runs.
Cryo Archive is also open more often before the reset, with daily access running through June 1 and a Ranked Cryo Archive window planned from May 24 to May 27. Season 2 will wipe gameplay progression, while cosmetics, achievements, non-seasonal Codex progress, and some faction unlocks will carry forward.

Marathon
Xbox Series X|SPC (Microsoft Windows)PlayStation 5
Released
March 5, 2026
Developer
Bungie
Publisher
Bungie
Systems
Xbox Series X|S
PC (Microsoft Windows)
PlayStation 5
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